The design of the project has been finished; the code works, the LEDs work with the sensor, the return system is in place, and the project looks fantastic. However, there has been trouble with the actual motion control of the board, especially with the first batch of servos being too weak to move the board. Upon ordering the stronger servos, time was lost simply just waiting for the servos to be delivered. Once here late week 8, many ideas were tried for movement of the board. Beneath the board, there are two dowels attached to a half of a plastic circular ball which were to be attached to the servos directly for a "Pull" style of motion using rope to attach the servo to the post. This failed, but ideas from this were implicated for other designs. Next, a smaller dowel was attached to the servos for an extended leg of the servo which would allow for more distance when rotating. The problem with this is that the dowel beneath the board and the dowel attached to the servos differ in size greatly, thus loosing a lot of torque from the servos, and basically putting the rotation of the servos to waste as every turn was killed by the longer dowel. This idea was also scrapped, and ideas were thrown out for a third attempt. Finally, the idea of removing the star attachment and drilling a hole in a dowel to be attached directly onto the gear. Using this, rope was attached to each side of the dowel, and the ends of the wire were attached to each end of the project. The idea behind this is a rotation "Left" will pull the left end of the board down, and a rotation "Forward" will pull the board down in the back, and so on. The motion mimics the motion of the Wii Nunchuck based on the orientation of the board and the Nunchuck. This idea worked initially; the board rotated left and right, forward and back with the nunchuck, however the range of motion proved to be not enough for the project to move enough for the ball to go from start to end. This idea seems to have great potential in actually working, but due to time constraints, rigging this idea up to work correctly seems impossible, but attempting to fix this will happen before lab for sure. Possibly attaching more wires to the board and the dowel will allow for a stronger pull in all sides of the project. If this is to fail, we will bring an actual Labyrinth board in to show an example of what the project should have been.
Figure 1) Shows the board balancing with a rubber band attachment. This is used on the left and the back sides of the board, which holds the board level.
Figure 2) This is just another picture showing the board being held up by a rectangular pattern of strings, which allow for less contact with the ball, which in tern allows for easier rotation.
Figure 3) Here is a video of the board being rotated with the Wii Nunchuck and the third attempt at rotating the project with the elongated gear attachment.