Project Overview

For our project, we intend to create a three layer Labyrinth style game. A Labyrinth game is a motion controlled game in which the player moves a ball through a maze, avoiding various holes along the way. By utilizing motion sensors to control the shift and movement of the board, the challenge becomes greater with each increasing level.

Monday, May 25, 2015

Week 8:

This week, trouble struck. But before this news comes up, positive information will be relayed. Most of the codes are functional, including the motion control for the Nunchuck, and most of the Lifebar sensor. The intent of the lifebar is to take a bar of life off each time the ball roles over a sensor back to the first level. With these functional, the problem of assembling the motion of the board has really stumped the group. The board has been weighed so that is rests evenly on the pivot point, yet the servos must be attached in a better location than they are now in order for the rotation to actually work. Once this is fixed, the project can be covered with plexiglas and tested with an audience, which can occur very shortly after lab this week. Also, the servos that were ordered have a much stronger motor within with will actually be able to move the board.

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