The Freshman Engineering curriculum at Drexel University incorporates opportunities for students to design and build a new project every term in Freshman Design Lab. During the first term, Rube Goldberg Machines were created. In the second term, students were given a choice between building a bridge from a K*Nex set and programming an NXT robot. In their third and final term of freshman year, students had the opportunity to choose from a much wider array of projects or even pitch an idea for their own project.
This blog follows a group of 5 students who decided to create an arcade-style maze game in which the player uses a wii nun-chuck remote to tilt the board and make a ball roll around a board from start to end. Major parts of the projects included building the physical board, programming the wii nun-chuck remote to tilt the board, programming light sensors to detect when the ball falls into a trap, and programming a speaker to play a sound every time the ball falls down a hole.
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