Project Overview

For our project, we intend to create a three layer Labyrinth style game. A Labyrinth game is a motion controlled game in which the player moves a ball through a maze, avoiding various holes along the way. By utilizing motion sensors to control the shift and movement of the board, the challenge becomes greater with each increasing level.

Background

The Freshman Engineering curriculum at Drexel University incorporates opportunities for students to design and build a new project every term in Freshman Design Lab. During the first term, Rube Goldberg Machines were created. In the second term, students were given a choice between building a bridge from a K*Nex set and programming an NXT robot. In their third and final term of freshman year, students had the opportunity to choose from a much wider array of projects or even pitch an idea for their own project.

This blog follows a group of 5 students who decided to create an arcade-style maze game in which the player uses a wii nun-chuck remote to tilt the board and make a ball roll around a board from start to end. Major parts of the projects included building the physical board, programming the wii nun-chuck remote to tilt the board, programming light sensors to detect when the ball falls into a trap, and programming a speaker to play a sound every time the ball falls down a hole.


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