Project Overview

For our project, we intend to create a three layer Labyrinth style game. A Labyrinth game is a motion controlled game in which the player moves a ball through a maze, avoiding various holes along the way. By utilizing motion sensors to control the shift and movement of the board, the challenge becomes greater with each increasing level.

Thursday, April 9, 2015

Week 2:

During week two, the design of the actual project was discussed, adding and eliminating factors to the overall design as well. The addition of a motion controller was discussed, with various ideas of what the physical controller could be. The controller that is intended to be used will be a Nintendo Wii Remote Nunchuck, wired to an arduino micro controller, which will intake the motion control of the remote and utilize it in the games physical shifting to move the course. This will be done with the use of a Servo Motor which will turn the motion data captured by the arduino and turn it into physical movement of the board. With this change, the elimination of the moving walls occurred. Creo models and CAD models are currently being created as well, which will help with the visualization of the project.

Arduino
Nunchuck

Servo


Here we have a drawing of the design.
Top view of the Creo design
Front view of the Creo design



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