Project Overview

For our project, we intend to create a three layer Labyrinth style game. A Labyrinth game is a motion controlled game in which the player moves a ball through a maze, avoiding various holes along the way. By utilizing motion sensors to control the shift and movement of the board, the challenge becomes greater with each increasing level.

Sunday, April 26, 2015

Week 4:

After class on Tuesday, members Steven and Jesse went to the machine shop to get wood cut for the actual board. The bases of the maze were cut into three pieces of equal sizes (8" by 12") and numerous pieces were cut to form the inner walls of the maze which each vary in size greatly. The Arduino program was downloaded, but the code has yet to be finished due to lack of knowledge of Arduino language. The pieces that had been cut earlier in the week were then taken to another woodshop to make them look better for the final product. With this done, the inner walls and the connecting ramps were attached, completing the interior design of the project. Another thing to note, extension cables and another Servo motor arrived in the mail, which will help us figure out the set up for the design and for the Arduino code.
 The refined design



 attempting to code the Arduino
 After cutting the wood


 Extension Cables

Wednesday, April 15, 2015

Week 3:

This week in class, many of the materials for the project were attained, including most of the wood for the board, a light and a push sensor, an Arduino board, and two Servo Motor. Both the Arduino board and one of the Servo Motors were donated to us from the University. In class, we observed one of the past Design Projects from last years ENGR 101 class. This project is actually very similar to our idea; motion controls are taken in from an accelerometer and translated through MATLAB code to give two servo motors, each controlling either the x-axis or the y-axis, which then moves a Labyrinth-esque board based on the motion of the accelerometer. Also, we have discovered that the best way to utilize the motion controls of the Wii Nunchuck is and break them down accordingly to control the axes of the board.
Accelerometer
Arduino and Servo Motor


Thursday, April 9, 2015

Week 2:

During week two, the design of the actual project was discussed, adding and eliminating factors to the overall design as well. The addition of a motion controller was discussed, with various ideas of what the physical controller could be. The controller that is intended to be used will be a Nintendo Wii Remote Nunchuck, wired to an arduino micro controller, which will intake the motion control of the remote and utilize it in the games physical shifting to move the course. This will be done with the use of a Servo Motor which will turn the motion data captured by the arduino and turn it into physical movement of the board. With this change, the elimination of the moving walls occurred. Creo models and CAD models are currently being created as well, which will help with the visualization of the project.

Arduino
Nunchuck

Servo


Here we have a drawing of the design.
Top view of the Creo design
Front view of the Creo design



Monday, April 6, 2015

Week 1:

The first lab proved to be very productive, as our group discussed our topic, setup our Blogger Account, and chose a project to create. Because the lab section has a focus on Arcade Games, the ultimate idea in which we will try to create is a Labyrinth Game. A Labyrinth game is a controlled tilt game in which a ball must make its way from the designated start to the designated end, all the while overcoming obstacles such as simple holes, moving game pieces, and such. Outside of class, we met up and discussed Design Proposal, distributing the work evenly. Apart from the proposal, we looked online to find needed items for our project, such as plywood, plexiglas, motors, and optical sensors which will help us attain our vision of our project.